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- /* source/variable.c: Global variables */
-
- char *copyright[5] = {
- "Copyright (c) 1989-92 James E. Wilson, Robert A. Keoneke",
- "",
- "This software may be copied and distributed for educational, research, and",
- "not for profit purposes provided that this copyright and statement are",
- "included in all such copies."};
-
- #include <stdio.h>
-
- #include "config.h"
- #include "constant.h"
- #include "types.h"
-
- /* Save the store's last increment value. */
- int16 last_store_inc;
-
- /* a horrible hack: needed because compact_monster() can be called from
- creatures() via summon_monster() and place_monster() */
- int hack_monptr = -1;
-
- int weapon_heavy = FALSE;
- int pack_heavy = FALSE;
- vtype died_from;
- int32 birth_date;
-
- vtype savefile; /* The savefile to use. */
-
- int16 total_winner = FALSE;
- int32 max_score = 0;
- int character_generated = 0; /* don't save score until char gen finished */
- int character_saved = 0; /* prevents save on kill after save_char() */
- FILE *highscore_fp; /* File pointer to high score file */
- int32u randes_seed; /* for restarting randes_state */
- int32u town_seed; /* for restarting town_seed */
- int16 cur_height,cur_width; /* Cur dungeon size */
- int16 dun_level = 0; /* Cur dungeon level */
- int16 missile_ctr = 0; /* Counter for missiles */
- int msg_flag; /* Set with first msg */
- vtype old_msg[MAX_SAVE_MSG]; /* Last message */
- int16 last_msg = 0; /* Where last is held */
- int death = FALSE; /* True if died */
- int find_flag; /* Used in MORIA for .(dir) */
- int free_turn_flag; /* Used in MORIA, do not move creatures */
- int command_count; /* Gives repetition of commands. -CJS- */
- int default_dir = FALSE; /* Use last direction for repeated command */
- int32 turn = -1; /* Cur turn of game */
- int wizard = FALSE; /* Wizard flag */
- int to_be_wizard = FALSE; /* used during startup, when -w option used */
- int16 panic_save = FALSE; /* this is true if playing from a panic save */
- int16 noscore = FALSE; /* Don't log the game. -CJS- */
-
- int rogue_like_commands; /* set in config.h/main.c */
-
- /* options set via the '=' command */
- int find_cut = TRUE;
- int find_examine = TRUE;
- int find_bound = FALSE;
- int find_prself = FALSE;
- int prompt_carry_flag = FALSE;
- int show_weight_flag = FALSE;
- int highlight_seams = FALSE;
- int find_ignore_doors = FALSE;
- int sound_beep_flag = TRUE;
- int display_counts = TRUE;
-
- char doing_inven = FALSE; /* Track inventory commands. -CJS- */
- int screen_change = FALSE; /* Track screen updates for inven_commands. */
- char last_command = ' '; /* Memory of previous command. */
-
- /* these used to be in dungeon.c */
- int new_level_flag; /* Next level when true */
- int teleport_flag; /* Handle teleport traps */
- int player_light; /* Player carrying light */
- int eof_flag = FALSE; /* Used to signal EOF/HANGUP condition */
- int light_flag = FALSE; /* Track if temporary light about player. */
-
- int wait_for_more = FALSE; /* used when ^C hit during -more- prompt */
- int closing_flag = FALSE; /* Used for closing */
-
- /* Following are calculated from max dungeon sizes */
- int16 max_panel_rows,max_panel_cols;
- int panel_row,panel_col;
- int panel_row_min,panel_row_max;
- int panel_col_min,panel_col_max;
- int panel_col_prt,panel_row_prt;
-
- #ifdef MAC
- cave_type (*cave)[MAX_WIDTH];
- #else
- cave_type cave[MAX_HEIGHT][MAX_WIDTH];
- #endif
-
- #ifdef MAC
- recall_type *c_recall;
- #else
- recall_type c_recall[MAX_CREATURES]; /* Monster memories */
- #endif
-
- /* See atarist/st-stuff.c */
- #if defined(atarist) && defined(__GNUC__)
- char extended_file_name[80];
- #endif
-